If all this isn't enough to remember, during presnap reads there are a handful of control schemes. There is a noticeable difference between Reggie Bush and Jamal Lewis. Fast running backs are good at taking a pitch and hitting the corner, while a hard-nosed power runner is better hitting the defensive line and pushing through. This year, players perform differently depending upon their skills. These weapons aren't the only things that define players. So you might want to set up a safety to get the interception. For example, a cannon arm quarterback may overthrow his receiver. Your goal is to understand what you need to do in order to counteract a player's weapon. Some interesting weapon icons on defense might be brick-wall defender and press coverage corner.īut for every weapon there is a counter. Some of the more beneficial weapons are cannon arm for the quarterback, and speed, which could work for many different players. Spectacular catch receiver, for instance, shows up for a receiver who can make extraordinary catches. On offense, there are many different weapons. Weapons are defined depending upon position. "Madden 08" does a similar thing but gives different weapon icons for great players. Sometimes the information is logical and works, other times it's nothing but window dressing. Either they'll put a circle under them and tell us they are great or on fire or something. The question is whether "Madden NFL 08" can finally get over the next-generation console hump.ĮA loves to come up with new features that surround particular players - especially good players. Since the 360's launch, "Madden" has been underwhelming. So far, "Madden" for the Xbox 360 has been an exercise in frustration. MADDEN NFL 08, Xbox 360, EA Sports, rated E-for Everyone, score: 8.5 (out of 10)
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